Six years ago, we asked “Who Killed Rare?” Fast forward to 2018, and Sea of Thieves is about to set sail on a journey its creators hope will secure the future of the legendary video game developer for years to come.
There’s more to Sea of Thieves than keeping the lights on at Rare’s beautiful Leicestershire countryside offices. Keeping the lights on is of course very important indeed, which is why the game has a post-launch premium shop that sells virtual pets for real world cash. But for the people who work at Rare, there’s an additional hope that Sea of Thieves will finally answer the studio’s critics.
Sea of Thieves, after all, is a brand new game for Rare, the studio that in its glory days introduced to the world the likes of Banjo-Kazooie, Conker, Perfect Dark, Killer Instinct and Battletoads. The studio’s veteran fans will hope Sea of Thieves drags Rare kicking and screaming back into the big time after a few years making Kinect Sports games and another couple of years putting together a compilation of its back catalogue (sans GoldenEye, of course).
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