18 years after the release of the original Hitman: Codename 47, the series lives on – yet it was arguably only with the release of the 2016 game that Danish studio IO Interactive perfected the formula. That game has been widely recognised for its remarkably complex, systematic world, engaging design and highly replayable missions – it’s a remarkable achievement. Hitman 2, released last week, is a continuation of the work IO started on the 2016 game, with six new environments and new gameplay features and options.
From our perspective, however, the most exciting improvements stem from changes made to IO Interactive’s in-house Glacier 2 engine. IO has spent years perfecting its engine technology to support this type of game and a few of the new features introduced in Hitman 2 are quite eye-catching.
In the video below, I walk through a couple of levels to give a detailed breakdown of Hitman 2’s tech – and detail is an appropriate word to use, as this game boasts huge areas packed with intricate detail and dynamic elements. There’s a lot to discuss, but a couple of features are particularly worth highlighting here.
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