Activision’s grand plan for Call of Duty involves integrating traditional games in the series with the phenomenally successful battle royale Warzone. It’s an idea that in principle benefits players, with cross-game progression for soldiers, weapons and even the battle pass. But in practice it has been a messy business.
When Black Ops Cold War began its integration with Warzone, the battle royale received a raft of weapons from Treyarch’s shooter for use out on the field. Players predicted weapon balance chaos and so it proved, with three weapons from Black Ops Cold War overpowering the Warzone meta over the Christmas break. Three weeks later, Warzone custodian Raven released a nerf for the DMR 14, the Type 63, the Mac-10, and dual pistols in a bid to improve the state of the game. Now that the Call of Duty community has had time to dig into the detail, many feel these nerfs do not go far enough. The dreaded DMR, it seems, is still the go-to choice.
Shooter metas change as new weapons are added, and Call of Duty is no different. But what’s interesting here is this new nerf update from Raven starts the beginning of a weapon feel difference between games.